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Game Cutscenes

Posted by admin on Sunday, November 15th, 2009

Can’t live with them and … actually we can live without them, but it’s like living without chocolate: sure, you don’t miss it for a while, but then you start having blackouts, the neighborhood pets start disappearing with no explanation, you notice you unknowingly bought a chainsaw and that you suddenly feel attracted by the full moon. So let’s just leave the cutscene where they are for now, at least until I finish with this tiny text-pill and then you can do whatever you wish with them.

Cutscenes appeared as a by-product of some game-developer’s need to tell us more of the stage on which his characters perform, about their emotions and needs, about the story and about some other things we never actually care about. … More

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Things Evolve

Posted by admin on Saturday, November 7th, 2009

Regardless of the area in which one might conduct an analysis, the conclusion will always be the same: things evolve. They get stronger, wiser, they expand or contract depending on the needs, but whatever happens, every little change results in a step forward, a step closer to a better version of its previous self.

This applies to games also, so comparing the game industry from ten or fifteen years ago and its products with the current one can only lead to one conclusion in my opinion: things are whole lot better than they used to be. But that doesn’t seem to be the general opinion as I have not once and also recently heard that the old games, the classics, are clearly superior to the mélange of mainstreamed ideas we are currently playing. … More

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The VS Series – Profit vs. Progress

Posted by admin on Saturday, November 7th, 2009

At a first glance it would appear that you could easily extrapolate this into a matter of how much cynical juice flows into one’s body and that’s not really that far from the truth. As a simple equation, Profit is the amount gained minus the original investment and taxes. Profit is also the name of a god that is worshiped by most CEOs and that requires constant and painful sacrifices on altars such as marketing, quality control and last but not least, Progress. Why Progress? Because this little bundle of joy usually comes to life in the shape of a cute little furry animal we generally like to call “an Idea”. … More

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The VS Series – Computer vs. Console

Posted by admin on Saturday, November 7th, 2009

The eternal war, with fanatic supporters on each side, each more convinced than the other of the eternal and obvious supremacy of the favored platform. Whenever they clash, gamers of all shapes, sizes and skills rally under one banner or the other, endless streams of binary blood flow in rivers and forums moderators have nervous breakdowns. …Why? I mean, apart from our probably natural and most certainly healthy need to argue over every single little thing, why do we do it? What supports this conflict and what exactly generated it? … More

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